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Plunder

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Devlog

  • Logan - Dev Log 2
    October 27, 2023 by IgnisFlare
    For this project, I was the main programmer of the group. I did work on the pause menu, character selection menu, and enemy AI mechanics. The pause menu was fairly straightforward, just a few buttons... Continue reading
  • Kitsune DevLog 2
    October 26, 2023 by Kitsune
    - I worked on level design and a bit of the code. - I learned to make better levels and code a point counter in unreal. - I wish I could add more to the story. - I wish to be here as a whole group and... Continue reading
  • Final Dev Log - Chloe
    October 26, 2023 by Chloe Kinga
    I took the role of documenting our plans and designing as the level artist. I modeled the level after our plan to have AI that moves when the player is not looking at them. I thought an environment th... Continue reading
  • Devlog - Chloe
    October 10, 2023 by Chloe Kinga
    As part of the pirate game group, I decided we should tackle the gameplay first. I came up with the idea that we can create an AI that moves when the player doesn't look at them for a split screen 2 p... Continue reading
  • Logan - Dev Log
    October 10, 2023 by IgnisFlare
    Additions made to the game so far: - Four individual playable characters - Pause menu UI - Character select menu/main menu UI - Troubleshooting dual controller support... Continue reading
  • Development Log
    October 09, 2023 by Kitsune
    What I have done in the project - I added the health bar - Pick up gems - Gems Counter - Level layout - Add some building... Continue reading
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