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Devlog
Logan - Dev Log 2
October 27, 2023
by
IgnisFlare
For this project, I was the main programmer of the group. I did work on the pause menu, character selection menu, and enemy AI mechanics. The pause menu was fairly straightforward, just a few buttons...
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Kitsune DevLog 2
October 26, 2023
by
Kitsune
- I worked on level design and a bit of the code. - I learned to make better levels and code a point counter in unreal. - I wish I could add more to the story. - I wish to be here as a whole group and...
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Final Dev Log - Chloe
October 26, 2023
by
Chloe Kinga
I took the role of documenting our plans and designing as the level artist. I modeled the level after our plan to have AI that moves when the player is not looking at them. I thought an environment th...
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Devlog - Chloe
October 10, 2023
by
Chloe Kinga
As part of the pirate game group, I decided we should tackle the gameplay first. I came up with the idea that we can create an AI that moves when the player doesn't look at them for a split screen 2 p...
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Logan - Dev Log
October 10, 2023
by
IgnisFlare
Additions made to the game so far: - Four individual playable characters - Pause menu UI - Character select menu/main menu UI - Troubleshooting dual controller support...
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Development Log
October 09, 2023
by
Kitsune
What I have done in the project - I added the health bar - Pick up gems - Gems Counter - Level layout - Add some building...
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