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Devlog
Gameplay Loops and Drives
October 10, 2022
by
IgnisFlare
A couple of weeks ago, I began implementing a system into the game that both drove the player to complete the level, and to enforce the gameplay loop I had established. I really wanted to emulate the...
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Castle Level Build V1
September 26, 2022
by
IgnisFlare
Progress has been slow but steady over the course of these past few days. As per my last devlog, I addressed a few items on my list of things to work on. Most obviously, the ceiling and walls of the p...
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Castle Level Update & Wishlist
September 21, 2022
by
IgnisFlare
First for this update, I'd like to touch on the progress I've made so far on the castle level. I wasn't too happy with the rather small size of the original level shown off, so I've decided to expand...
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Castle Test Showcase
September 12, 2022
by
IgnisFlare
When thinking of ideas for a dungeon-esque platforming adventure, my thoughts lead me straight to the castle levels from the old Mario platformers. I thought it would be a decent chance to try and rei...
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Build v0.0.1
August 24, 2022
by
IgnisFlare
Version 0.0.1 of the Indoor Level is now available. This is the most barebones a project can be. This build is just a test to make sure builds could be made in the first place. More to come later...
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